# JumpX Introduce

Welcome to **JumpX**: the very first combined earning-through-movement lifestyle app that offers move2earn, ride2earn AND drive2earn.

**JumpX** is a perfect blend of Game-Fi and Social-Fi elements to give you a daily activity motivator for any and for all, whether you are walking, running, riding or driving.

To start, users just need to equip NFTs in the form of Sneakers, Bikes and Cars. As they move, by any means, they earn game tokens. These tokens can be use in-game or simply cash out!

* Token: JUMPX


# Mission

* We aim to nudge people to adopt a healthy and active lifestyle. To achieve this mission, we believe that web 3.0 offers a perfect blend of tools like NFT gaming, Native global currency, Community effect etc, which bring the interesting elements of game-fi, social-fi and real money rewards.
* Also, linking a person’s essential daily activity to web 3.0 enables us to bring the mass adoption to web 3.0 in the most frictionless manner


# Getting Started

To start, users need to download the **JumpX** application

1. **Download the JumpX application (link will be provided soon)**
2. **Sign-up for JumpX**\
   After getting access to the app on your respective device, you will be able to sign up for **JumpX** with your email address. You will receive a verification code that you need to key in to enter the app
3. **Create a new Wallet**\
   Click on the Wallet icon on the top right corner of the screen.\
   The app will generate a 12-word secret phrase. This will be used to recover your Wallet if you uninstall the app or forget your password. **Important** – Note this phrase and save it somewhere safe (Write it down physically and store it somewhere only you will have access to.)
4. **Buy $JUMPX tokens and transfer $JUMPX into your in-app Wallet**
5. **Purchase a Bicycle, Sneaker or Car**

Head over to the Marketplace and pick out a Sneaker or a Bicycle! You can use the Filter tool to look for a Sneaker/Bicycle type of your preference. Ensure you have enough $JUMPX for the purchase

Congrats! You are all set. After the purchase of a Bicycle or Sneaker, **you can start your JumpX journey immediately.**


# GameFI Elements

Once you own the sneaker NFT, you can start working out, participate in the game and earn our in-game cryptocurrency **JUMPX**. Using these earnings, you can do the following in-game activities:

* Upgrade your sneaker
* Unlock features and rewards
* Repair your sneaker
* Fusion sneakers
* Reset you sneaker to sell on marketplace
* Cash out the tokens

You can also choose to sell your sneaker on the in-app marketplace where other players can acquire this sneaker to get a headstart in the game.


# Game Modes

There are three game modes in the ecosystem which are <mark style="color:red;">**Ride2Earn, Move2Earn and Drive2Earn**</mark>

The users can generate the income from **JUMPX** by simply logging into the App and starting using the Sneakers or Bike NFTs that are ordered or staked. The customers will be rewarded in JUMPX and NFT containers.

**Move2Earn**

There are three categories under this mode which are Solo mode, Marathon mode and Ultra-Marathon mode.

**Solo Mode**

In Solo Mode, users are equipped with NFT Sneakers to earn tokens by moving. Energy is needed to earn JumpX Tokens (JUMPX). Every 1 energy equals 5 minutes of movement. It will only start replenishing after users acquire an NFT Sneaker. To begin, users select a Sneaker of their choice and press **Start.**

Users should see a status on the top of the screen showing either **Walking** or **Running**.

**Moonwalking:** This will be shown if the app detects a weak GPS/internet signal, or the user is not organically moving. No JUMPX will be earned while Moonwalking, and users may/may not lose Energy depending on the circumstance.

**GPS Signal:** Yellow - No GPS; Pink - Poor GPS; Red - Strong GPS.

Always make sure you have Energy before moving, as there is no token earning if you have zero Energy.

JUMPX will be paid out for every minute of movement, which is dependent on 4 main factors:

1. **Type of Sneaker** – Base JUMPX returns for each Sneaker differ. Refer to the Sneaker Attributes section for the individual breakdown of each Sneaker type.
2. **Efficiency Attribute** - The higher the efficiency, the more JUMPX earned per minute.
3. **Comfort Attribute** - The higher the Comfort, the more JUMPX earned per minute. For JUMPX releasing detail, refer to the Tokenomic section. The higher the Comfort, the slower the HP decay, refer to the HP System section for more detail.
4. **Speed of Movement** - To maximize earnings, users should keep within the optimal speed range of their respective Sneaker. Whenever a user falls below or above this range, their earnings will be reduced up to 90% depending on the speed discrepancy from the optimal range.

Once Energy is depleted, users stop earning tokens. They can either choose to carry on tracking their movements or manually exit Solo Mode by briefly holding down the Stop button.

**Mystery Box**

Mystery Box is a loot box that is randomly dropped while you are moving in Solo Mode. It contains JUMPX (Level 1 – 3). Each user has 4 Mystery Box slots.

Mystery Box has 10 qualities. Upon receiving a Mystery Box, opening the box requires waiting and the countdown starts automatically. Once the countdown ends, they will be spending a small amount of JUMPX (a Base Cost) to open it. Mystery Box countdown duration increases proportionately to its quality.

**Marathon Mode**

In Marathon Mode, users need to register under the Marathon Tab at least 12 hours prior to commencement. There will both be Weekly Marathons and Monthly Marathons. The top % on the Leader board for the weekly/monthly Marathon will receive JUMPX prizes and Gold NFT Badge.

**Registration Fee:** To ensure commitment from users, a fee is imposed upon registration, which will be refunded upon completion of the Marathon. Participants who are unable to complete the Marathon within the time frame will have their fees pooled together and included in the Leaderboard rewards.

**Background Mode**

While the **JumpX** app is not actively used, users will be able to continue earning JUMPX. So long as the user holds a Sneaker in the app, Background Mode will count the steps directly from their mobile device’s Health Data app, capped at 2,000 steps daily. These earnings are fixed (not affected by efficiency or other bonuses) and will not add to the daily JUMPX Cap.

Users will not incur Durability or Energy costs while earning through background Mode.

**Ride2Earn**

The categories under this mode are Training, Cycling and Discovery mode.

**Training Mode**

In training mode, users use their NFT Bicycles to earn tokens by riding bicycles around. Users must choose their bicycle before it starts.

JUMPX will be paid out for every meter of riding a bicycle. Each NFT bicycle has its respective daily limit. The NFT bicycle will stop earning once they reach their daily limit. During the ride, the user can click the "Pause" button to take a break. Then, users must click the "Finish" button to finalize their rides.

**Mystery Box:** A mystery Box is a loot box that is randomly dropped while you are riding a Bicycle in Training Mode. It contains JUMPX tokens (randomly).

**Cycling Marathon Mode**

In Cycling Marathon Mode, users need to register under the Cycling Marathon Tab at least 24 hours before the event. The Cycling Marathons are organized weekly and last for the whole week. Users can choose to participate in the 50km, 70km, or 100 km levels, but can only take part in one level at a time.

**Registration Fee:** To ensure commitment from users, a refundable fee is imposed upon registration.

Cycling Marathon participants are ranked using points. Points are calculated based on users’ riding speed and the Bicycle's rarity. The top % on the Leaderboard for the weekly Cycling Marathon will receive JUMPX prizes

**Discovery Mode**

Users must equip an item to participate in the discovery mode. Users are asked to ride their bicycles to several locations for collecting the reward. These locations are generated randomly along the road within a radius of 3km.

In this mode, the suction attribute is used. Each suction attribute is associated with a fixed distance. When the users and the location are within distance, users can collect the reward automatically.


# Bicycles

**Bicycle Attributes**

1. **Luck (Mystery Box) – Training Mode, Bicycle Rental:** Luck determines the frequency of a Mystery Box drop. Users are also able to receive Mystery Box drops while their Bicycles are leased out.
2. **Durability (Repair) – Training Mode, Cycling Marathon Mode:** In **Training Mode**, the Durability attribute affects the decay rate of Durability. Higher Durability will result in a slower Durability decay. The higher the Bicycle's level or quality, the higher the repair cost. Durability is a Bicycle’s “stamina” bar. As a user rides a bicycle, Durability will decrease. Bicycles receive a “worn-out” penalty at 2 Durability touchpoints:<br>
3. At 700/1000 Durability, Bicycle Reward drops to 90%
4. At 200/1000 Durability, Bicycle Reward drops to 10%
5. Suction – this attribute is only useful in Discovery Mode,

Users will be able to burn JUMPX to reset the Bicycle's Attribute points. The more frequent the reset, the more expensive it will be, with the cost capping at a certain level.

**Bicycle Quality**

There are four Bicycle qualities. When a Bicycle is minted, the value of each Attribute will be chosen at random within the min. and max. values according to Bicycle quality. As such, even Bicycles of the same quality may have vastly different Attribute distributions.

| **Quality** | **Min. Attribute** | **Max. Attribute** |
| ----------- | ------------------ | ------------------ |
| Common      | 1                  | 22                 |
| Rare        | 8                  | 30                 |
| Epic        | 18                 | 48                 |
| Legendary   | 36                 | 85                 |

**Levels for Sneakers and Bicycles**

**Sneaker and Bicycle Level**

Users can level up their Sneakers and Bicycle by burning JUMPX. Each level-up takes a fixed time to complete, which increases along with the amount of JUMPX required according to the Sneaker/Bicycle level. This process can be made faster/boosted by using even more JUMPX.


# Sneakers

**Sneaker Attributes**

1. **Efficiency (JUMPX Earning) – Solo Mode, Marathon Mode:** In **Solo Mode**, Efficiency plays a part in JUMPX earnings. Having a higher Efficiency Attribute will result in better JUMPX earnings per Energy spent. In **Marathon Mode**, higher Efficiency leads to a faster accumulation of Leaderboard points.
2. **Luck (Mystery Box) – Solo Mode, Sneaker Rental:** Luck determines the frequency and quality of a Mystery Box drop. Users are also able to receive Mystery Box drops while their Sneakers are leased out.
3. **Comfort (JUMPX Earning) – Solo Mode, Marathon Mode:** In **Solo Mode**, Comfort affects the decay rate of HP and JUMPX earning.\
   \
   1\. When HP < 100% = Sneaker cannot be listed on Marketplace or transferred away.\
   2\. When HP < 20% = Sneaker cannot be counted to provide energy in that Realm.&#x20;

   3\. When HP = 0, Sneaker cannot be used for moving.

**4. Resilience (Durability/Repair) – Solo Mode, Marathon Mode**: In **Solo Mode,** Resilience affects the decay rate of Durability. Higher Resilience will result in a slower Durability decay.

The higher the Sneaker's level or quality, the higher the repair cost. Durability is a Sneaker’s “stamina” bar. As a user moves, Durability will decrease. Sneakers receive a “worn-out” penalty at 2 Durability touchpoints:

1. At 50/100 Durability, Sneaker Efficiency drops to 90%
2. At 20/100 Durability, Sneaker Efficiency drops to 10%

In **Marathon Mode,** resilience will allow users to earn more points as their Sneaker will stay above the “worn-out” penalty mark longer.

**Sneaker Types**

There are four Sneaker types, each designed to suit a different exercise intensity and/or fitness level:<br>

| **Name** | **Optimal Speed (km/hr)** | **Example Return at Optimal Speed** |
| -------- | ------------------------- | ----------------------------------- |
| Walker   | 1-6                       | 100 JUMPX/1 Energy Spent            |
| Jogger   | 4-10                      | 200 JUMPX/1 Energy Spent            |
| Runner   | 8-20                      | 300 JUMPX/1 Energy Spent            |
| Trainer  | 1-20                      | 200 -400 JUMPX/1 Energy Spent       |

**Sneaker Quality**

There are four Sneaker qualities. When a Sneaker is minted, the value of each Attribute will be chosen at random within the min. and max. values according to Sneaker quality. As such, even Sneakers of the same quality may have vastly different Attribute distributions.

| Quality       | Min. Attribute | Max. Attribute |
| ------------- | -------------- | -------------- |
| **Common**    | 1              | 10             |
| **Uncommon**  | 8              | 18             |
| **Rare**      | 15             | 25             |
| **Legendary** | 50             | 112            |

Users’ JUMP return is not static, and several factors may cause it to fluctuate:

1. Sneaker Efficiency (Low Durability affects Efficiency).
2. GPS signal/External Environment - users will earn less if the GPS signal is poor.
3. Randomization.


# Cars

**Cars Attributes**

1. **Luck (Mystery Box) – Training Mode, Cars Rental:** Luck determines the frequency of a Mystery Box drop. Users are also able to receive Mystery Box drops while their **Cars** are leased out.
2. **Durability (Repair) – Training Mode, Cycling Marathon Mode:** In **Training Mode**, the Durability attribute affects the decay rate of Durability. Higher Durability will result in a slower Durability decay. The higher the **Cars's** level or quality, the higher the repair cost. Durability is a **Cars's** “stamina” bar. As a user rides a **Cars** , Durability will decrease. **Cars** receive a “worn-out” penalty at 2 Durability touchpoints:<br>
3. At 700/1000 Durability, **Cars** Reward drops to 90%
4. At 200/1000 Durability, **Cars** Reward drops to 10%
5. Suction – this attribute is only useful in Discovery Mode,

Users will be able to burn JUMPX to reset the **Cars's** Attribute points. The more frequent the reset, the more expensive it will be, with the cost capping at a certain level.

**Cars Quality**

There are four **Cars** qualities. When a **Cars** is minted, the value of each Attribute will be chosen at random within the min. and max. values according to  **Cars** quality. As such, even **Cars** of the same quality may have vastly different Attribute distributions.

| **Quality** | **Min. Attribute** | **Max. Attribute** |
| ----------- | ------------------ | ------------------ |
| Common      | 1                  | 25                 |
| Rare        | 8                  | 32                 |
| Epic        | 18                 | 50                 |
| Legendary   | 36                 | 90                 |

**Levels for Sneakers and Cars**&#x20;

**Sneaker and Cars Level**

Users can level up their Sneakers and **Cars** by burning JUMP. Each level-up takes a fixed time to complete, which increases along with the amount of JUMP required according to the Sneaker/**Cars**  level. This process can be made faster/boosted by using even more JUMP.


# Game-Fi Systems


# Anti-Cheating System

### Anti-Cheating System

Using devices that have been jailbroken, rooted, or with an altered OS will result in **JumpX** not working properly. Note that we will not assist you to retrieve your losing assets as a result of using GPS spoofing or hackware.

Three mechanics are used to stop cheating in the game, which includes the cheater's account being punished:

* Desensitized GPS data
* Motion sensor and health data
* A machine-learning **JumpX's** Anti-Cheating System (SMAC)

After users long press the stop button and end the session, the SMAC System will take it time to analyze if users have exploited the **JumpX** move2earn mechanics.&#x20;

A user starts with a 100/100 Turing Score (TS), the score is invisible to the users. When a user’s Turing Score is below 100, the user cannot interact with the NFT marketplace, or transfer between spending and wallet accounts. If a user is moving outdoor without cheating, the Turing Score will gradually return to 100/100.&#x20;

The SMAC System will add or deduct users’ Turing Score and earnings once the analysis is done.&#x20;

The following table outlines how the System works and you accept the Turing Score and token consequences that apply in these circumstances. The following table does not limit our rights to otherwise take action in connection with your misuse of the App or the Services.

<table><thead><tr><th width="350.91847081764996">Examples*</th><th width="154.39014373716634">System Result</th><th>Consequence**</th></tr></thead><tbody><tr><td>Reverse engineering</td><td>Cheating</td><td>No earning, reduce TS</td></tr><tr><td>GPS spoofing/hacking</td><td>Cheating</td><td>No earning, reduce TS </td></tr><tr><td>Motion simulation/hacking</td><td>Cheating</td><td>No earning, reduce TS </td></tr><tr><td>Move with multiple mobiles with <strong>JumpX</strong> activated at the same time</td><td>Cheating</td><td>No earning, reduce TS </td></tr><tr><td>Make animals carry phones with <strong>JumpX</strong> activated</td><td>Cheating</td><td>No earning, reduce TS </td></tr><tr><td>Run with a group of friends all with <strong>JumpX</strong> activated</td><td>No Cheating</td><td>Earning, increase TS </td></tr><tr><td>Carry two mobiles but only one with <strong>JumpX</strong> activated</td><td>No Cheating</td><td>Earning, increase TS </td></tr></tbody></table>

\* Moonwalking is not part of the System’s scrutiny, as the feedback from Moonwalking is instant, whereas the System only displays the result after the end of each session.&#x20;

\*\* If the reset token earning is JUMPX, a portion of the JUMPX will go to the Schadenfreude Pool. If the reset token earning is JUMPX, it will be refunded back to the total JUMPX release of the day.


# Energy System

### Energy System

Energy replenishes 25% every 6 hours until it reaches to the Energy Cap. Users start with one Sneaker and 2 Energy Caps. Users can increase their max. Energy by holding more Sneakers. The calculation is as follows:

<table data-header-hidden><thead><tr><th width="150"></th><th width="150"></th><th width="205.7142857142857"></th><th></th></tr></thead><tbody><tr><td><strong>Sneaker No.</strong></td><td><strong>Energy</strong></td><td><strong>Move&#x26;earn time (min)</strong></td><td><strong>Note</strong></td></tr><tr><td>1</td><td>3</td><td>12</td><td>Newbie</td></tr><tr><td>3</td><td>5</td><td>24</td><td>Daily User</td></tr><tr><td>9</td><td>12</td><td>60</td><td>Savvied User</td></tr><tr><td>15</td><td>20</td><td>100</td><td>Pro User</td></tr><tr><td>30</td><td>25</td><td>150</td><td>Athlete</td></tr></tbody></table>

Additional Energy (cumulative) is given to users for higher Quality Sneakers:

1. Owning an Uncommon Sneaker: +1 Energy
2. Owning a Rare Sneaker: +2 Energy
3. Owning an Epic Sneaker: +3 Energy
4. Owning a Legendary Sneaker: +4 Energy

**EXAMPLE 1:**

1 Uncommon Sneaker + 1 Common Sneaker = 3 Total Energy (2 Base Energy + 1 Bonus)

**EXAMPLE 2:**

2 Rare Sneaker + 1 Common Sneaker = 8 Total Energy (4 Base Energy + 4 Bonus)

Listing Sneaker on the Marketplace will result Energy and Energy Cap loss. Transferring Sneaker from one account to another account will result the Sneaker enters a Cooldown period, during Cooldown period, users cannot use this Sneaker.

### Energy Bridge

Each Realm, whether old or new, will have its own Energy bar, that earns Energy and burns Energy independently of other Realms. However, you can get extra Energy in the NEW Realm if you hold at least 1 Sneaker in an OLD realm. **This is called the Energy Bridge.**

This extra Energy from the Energy Bridge is ON TOP of the Energy you get from having local Sneakers in that NEW Realm. The extra energy only gets activated when you hold at least 1 sneaker in the NEW realm.

When a NEW Realm opens, the Energy Bridge grants **+1 extra energy for each OLD Realm where you hold at least 1 Sneaker.** Regardless how many older Realms there are, you can only get a maximum of +3 extra Energy. This is the **ENERGY CAP**. This means that if we were to open an 8th Realm, even if there were 7 older Realms, you will only get a maximum of +3 extra Energy, NOT +7 extra Energy.

**The ENERGY CAP diminishes by -1 every 30 days that passes, starting from the DAY the newest realm is opened.** See example timeline below:

**EXAMPLE 1: NEW 3rd Realm, 2 OLD Realms where you hold 1 Sneaker each: total of +2 extra Energy)**

1. 1st month: +2 extra Energy  (ENERGY CAP is 3)
2. 2nd month: +2 extra Energy (-1 ENERGY CAP, ENERGY CAP is now 2)
3. 3rd month: +1 extra Energy (-2 ENERGY CAP, ENERGY CAP is now 1)
4. 4th month: 0 extra Energy (-3 ENERGY CAP, ENERGY CAP is now 0)

**EXAMPLE 2: NEW 8th Realm, 7 OLD Realms where you hold 1 Sneaker each: total of +3 extra Energy ONLY, because the maximum ENERGY CAP is 3**

1. 1st month: +3 extra Energy  (because ENERGY CAP is 3)
2. 2nd month: +2 extra Energy (-1 ENERGY CAP, ENERGY CAP is now 2)
3. 3rd month: +1 extra Energy (-2 ENERGY CAP, ENERGY CAP is now 1)
4. 4th month: 0 extra Energy (-3 ENERGY CAP, ENERGY CAP is now 0)


# HP System

HP stands for Health Points, freshly minted Sneaker has 100% HP, HP of a Sneaker decays as users spent Energy and use this Sneaker to move. HP of a Sneaker does not decay if users only use this Sneaker to provide Energy.

The Sneaker HP decay rate\* is affected by:

1. Comfort value (Base Comfort, added Comfort via levelling or Gems), the higher the Comfort value, the slower the HP reduction.
2. Sneaker quality, the higher the Sneaker quality, the slower the HP reduction.
3. The amount of energy used is proportional to the HP reduction.


# FAQ

* **What is JUMPX?**&#x20;

JUMPX is a Web3 lifestyle app with inbuilt Game-Fi and Social-Fi elements and the first inclusive fitness app for people of all abilities. Users equip themselves with NFTs in the form of Sneakers. By walking, jogging, or running outdoors, users will earn game currency, which can either be used in-game, or cashed out for profit.

* **How do I get started and have my own Sneakers?**&#x20;

Step 1: Download JUMPX App&#x20;

Step 2: Register an account and sign in

Step 3: Buy BNB on Metamask/Pancakeswap&#x20;

Step 4: Purchase JUMPX Boxes using BNB All set! You are now ready.

* **Where can I download JUMPX app?**&#x20;

You can easily download JUMPX app on Google Play Store and Apple Store.

* **Where can I interact with & meet other community members?**&#x20;

Please join our Telegram where you can meet the rest of the community!

* **How one will be eligible for the beta testers?**

We are already in testing phase however once App is available for users to download, anyone can download and register and they will then go to waitlist and get notified how they can use the app initially


# Tokenomics

**Symbol: $JUMPX**

**Total Supply:** 1,000,000,000

**Tokenomics:**

<table><thead><tr><th>Allocation</th><th width="173">Percentage </th><th width="150">Number of Tokens</th><th>Vesting</th></tr></thead><tbody><tr><td>Presale</td><td>25%</td><td>250,000,000</td><td>100% unlocked at TGE</td></tr><tr><td>Liquidity</td><td>15%</td><td>150,000,000</td><td>Locked 1 years</td></tr><tr><td>Staking</td><td>10%</td><td>100,000,000</td><td>Locked 60 days</td></tr><tr><td>Marketing</td><td>4%</td><td>40,000,000</td><td>Locked 60 days.</td></tr><tr><td>Team</td><td>5%</td><td>50,000,000</td><td>Locked 1 years</td></tr><tr><td>Airdrop</td><td>5%</td><td>50,000,000</td><td>Locked 30 days</td></tr><tr><td>Partnership</td><td>1%</td><td>10,000,000</td><td>Locked 3 months</td></tr><tr><td>Reward</td><td>35%</td><td>350,000,000</td><td>Locked 30 days</td></tr></tbody></table>

**Taxt Buy: 0%**

**Taxt Sell: 0%**

**JumpX smart contract:**&#x20;


# Roadmap

<figure><img src="/files/nILxIcurPKNZvjdxEQdK" alt=""><figcaption></figcaption></figure>

JumpX Road Map:

Phase 1&#x20;

* Ideation&#x20;
* Website Development&#x20;
* Application Development&#x20;
* Application Beta Version&#x20;
* KYC Team&#x20;
* Contract Auditing&#x20;
* SAFU&#x20;
* Whitepaper Documentation&#x20;
* PR Marketing&#x20;

Phase 2&#x20;

* Community Development&#x20;
* Youtube Marketing&#x20;
* Twitter Marketing&#x20;
* Presale Pre-launch Marketing&#x20;
* Marketing on Poocoin&#x20;
* DEX Listing - Pancakeswap&#x20;

Phase 3&#x20;

* Application Promotion&#x20;
* Initiation Of Major Partnership&#x20;
* Own 50000+ Holders&#x20;
* CEX Listing&#x20;

Phase 4&#x20;

* Application Launch (Ios + Android)&#x20;
* Partnering With Top Athletes In Canada And Around The World&#x20;
* NFTs Launch&#x20;
* NFT Marketplace&#x20;
* Influencers On-board&#x20;
* Huge Marketing Campaign&#x20;
* More CEX Listing&#x20;
* More Features Update


# Safu, KYC, Audit

SAFU: <https://t.me/TrynosTokenTerminal/368>

KYC: <https://github.com/solidproof/projects/blob/main/JumpX/KYC_Certificate_JumpX.png>

AUDIT: <https://irp.cdn-website.com/1b45ecb9/files/uploaded/Jumpx_AuditReport_InterFi.pdf>


# Social Media

* Youtube: <https://www.youtube.com/>
* Telegram: <https://t.me/jumpxchat>
* Twitter: <https://twitter.com/JumpxRun>


# Partner

<figure><img src="/files/kxLi6HCQQ3US00ihwvPI" alt=""><figcaption></figcaption></figure>


# Privacy Policy

Privacy JUMPX has no interest in profiting from users' data; JUMPX strictly follows the Google and Apple Privacy requirements.

### What information is covered under this policy? <a href="#what-information-is-covered-under-this-policy" id="what-information-is-covered-under-this-policy"></a>

This Privacy Policy covers your personal information. Personal information is information or an opinion, whether true or not, and whether recorded in a material form or not, about an identified individual, or an individual who is reasonably identifiable. All personal information received in connection with our business is subject to strict rules of confidentiality.Common examples include your name, username, password, IP address, unique device identifiers, gender, signature, address, telephone number, email, date of birth, bank account and digital wallet details, billing and credit or debit card details, photos and videos of you, other identification credentials and biographical details, and commentary or opinions about you.We also collect information about your location and physical movements in order for the App to function properly and monitor and verify forms of eligible movement. You may turn location monitoring on and off from time to time using the settings of the operating system of your mobile device but, if you disable this functionality, we will not be able to collect information relating to your step-count and GPS/Cell-ID location which will prevent tracking and/or conversion of your movement into JUMPX tokens.

### Personal information that we may collect from you <a href="#personal-information-that-we-may-collect-from-you" id="personal-information-that-we-may-collect-from-you"></a>

We may collect some or all of the following types of personal information:

1. &#x20;Information that you give us through your dealings with us;
2. Information that we may collect from you; and
3. Information that we may receive from you from other third-party sources.

### How personal information is collected <a href="#how-personal-information-is-collected" id="how-personal-information-is-collected"></a>

"Personal information" is data that identifies, relates to, describes, can be used to contact, or could reasonably be linked directly or indirectly to you. For the purposes of this Privacy Policy, there is no meaningful distinction between the terms "personal information" and "personal data".You may choose not to provide some of the personal information described above. Please note, however, that some of our services require some personal information to operate, so if you choose not to provide the personal information necessary to operate and provide you with a particular service or feature of that service, you may not be able to use that service or feature.*Information that you give us*We may collect your personal information directly from our contact with you. This may include by you completing forms or parts of our website, Social Media, App and/or other software and/or mobile applications, by you providing us with consent to access personal information such as photographs, videos or photo albums, by you providing us with consent to access the microphone and/or camera on your device, or by you contacting us via the email, telephone, through Social Media and other similar functions either directly through our website or the App or through third party host websites, in person, through various marketing channels or competitions either directly through our website or the App or through third party host websites, and surveys.You understand that any personal information that you provide to us must be accurate and up to date. We will assume this to be the case.*Information that we collect about you*In this Privacy Policy "Social Media" means social media networking sites of any kind or nature including but not limited to web or internet based or mobile telephonic devices or medium such as facebook, twitter, Instagram and LinkedIn which enable the creation and exchange of user generated content.Our website, Social Media, App and/or other software and/or mobile applications may automatically collect the following information about you each time you visit or otherwise use our website, Social Media, App and/or other software and/or mobile applications:

1. 1.technical information including but not limited to the Internet Protocol Address used to connect your device to the internet, the internet browser and version that you are using when accessing our website, Social Media, App or other software and/or mobile applications, any additional plug-ins that you are using, and your device's operating system and platform; and
2. 2.information about the time and date you accessed our website, Social Media, App or other software and/or mobile applications, and what you accessed on our website, Social Media, App or other software and/or mobile applications. This includes links that you clicked on, what content you accessed, how long you accessed that content for, whether you downloaded any content, whether supplied by us or downloaded from a third party host, and how you navigated to and from our website, Social Media, App or other software and/or mobile applications to other sites, apps or other pages hosted by us.

*Sensitive information*Throughout the course of collecting your personal information, we may collect sensitive information about you. Sensitive information includes:

1. Information or an opinion about your racial or ethnic origin; or political opinions; or membership of a political association; or religious beliefs or affiliations; or philosophical beliefs; or membership of a professional or trade association; or membership of a trade union; or sexual orientation or practices; or criminal record that is also personal information; or
2. Health information about an individual; or genetic information about an individual that is not otherwise health information; or biometric information that is to be used for the purpose of automated biometric verification or biometric identification; or biometric template.


# Team Roster

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