# Cars

**Cars Attributes**

1. **Luck (Mystery Box) – Training Mode, Cars Rental:** Luck determines the frequency of a Mystery Box drop. Users are also able to receive Mystery Box drops while their **Cars** are leased out.
2. **Durability (Repair) – Training Mode, Cycling Marathon Mode:** In **Training Mode**, the Durability attribute affects the decay rate of Durability. Higher Durability will result in a slower Durability decay. The higher the **Cars's** level or quality, the higher the repair cost. Durability is a **Cars's** “stamina” bar. As a user rides a **Cars** , Durability will decrease. **Cars** receive a “worn-out” penalty at 2 Durability touchpoints:<br>
3. At 700/1000 Durability, **Cars** Reward drops to 90%
4. At 200/1000 Durability, **Cars** Reward drops to 10%
5. Suction – this attribute is only useful in Discovery Mode,

Users will be able to burn JUMPX to reset the **Cars's** Attribute points. The more frequent the reset, the more expensive it will be, with the cost capping at a certain level.

**Cars Quality**

There are four **Cars** qualities. When a **Cars** is minted, the value of each Attribute will be chosen at random within the min. and max. values according to  **Cars** quality. As such, even **Cars** of the same quality may have vastly different Attribute distributions.

| **Quality** | **Min. Attribute** | **Max. Attribute** |
| ----------- | ------------------ | ------------------ |
| Common      | 1                  | 25                 |
| Rare        | 8                  | 32                 |
| Epic        | 18                 | 50                 |
| Legendary   | 36                 | 90                 |

**Levels for Sneakers and Cars**&#x20;

**Sneaker and Cars Level**

Users can level up their Sneakers and **Cars** by burning JUMP. Each level-up takes a fixed time to complete, which increases along with the amount of JUMP required according to the Sneaker/**Cars**  level. This process can be made faster/boosted by using even more JUMP.


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