Energy System
Energy System
Energy replenishes 25% every 6 hours until it reaches to the Energy Cap. Users start with one Sneaker and 2 Energy Caps. Users can increase their max. Energy by holding more Sneakers. The calculation is as follows:
Additional Energy (cumulative) is given to users for higher Quality Sneakers:
Owning an Uncommon Sneaker: +1 Energy
Owning a Rare Sneaker: +2 Energy
Owning an Epic Sneaker: +3 Energy
Owning a Legendary Sneaker: +4 Energy
EXAMPLE 1:
1 Uncommon Sneaker + 1 Common Sneaker = 3 Total Energy (2 Base Energy + 1 Bonus)
EXAMPLE 2:
2 Rare Sneaker + 1 Common Sneaker = 8 Total Energy (4 Base Energy + 4 Bonus)
Listing Sneaker on the Marketplace will result Energy and Energy Cap loss. Transferring Sneaker from one account to another account will result the Sneaker enters a Cooldown period, during Cooldown period, users cannot use this Sneaker.
Energy Bridge
Each Realm, whether old or new, will have its own Energy bar, that earns Energy and burns Energy independently of other Realms. However, you can get extra Energy in the NEW Realm if you hold at least 1 Sneaker in an OLD realm. This is called the Energy Bridge.
This extra Energy from the Energy Bridge is ON TOP of the Energy you get from having local Sneakers in that NEW Realm. The extra energy only gets activated when you hold at least 1 sneaker in the NEW realm.
When a NEW Realm opens, the Energy Bridge grants +1 extra energy for each OLD Realm where you hold at least 1 Sneaker. Regardless how many older Realms there are, you can only get a maximum of +3 extra Energy. This is the ENERGY CAP. This means that if we were to open an 8th Realm, even if there were 7 older Realms, you will only get a maximum of +3 extra Energy, NOT +7 extra Energy.
The ENERGY CAP diminishes by -1 every 30 days that passes, starting from the DAY the newest realm is opened. See example timeline below:
EXAMPLE 1: NEW 3rd Realm, 2 OLD Realms where you hold 1 Sneaker each: total of +2 extra Energy)
1st month: +2 extra Energy (ENERGY CAP is 3)
2nd month: +2 extra Energy (-1 ENERGY CAP, ENERGY CAP is now 2)
3rd month: +1 extra Energy (-2 ENERGY CAP, ENERGY CAP is now 1)
4th month: 0 extra Energy (-3 ENERGY CAP, ENERGY CAP is now 0)
EXAMPLE 2: NEW 8th Realm, 7 OLD Realms where you hold 1 Sneaker each: total of +3 extra Energy ONLY, because the maximum ENERGY CAP is 3
1st month: +3 extra Energy (because ENERGY CAP is 3)
2nd month: +2 extra Energy (-1 ENERGY CAP, ENERGY CAP is now 2)
3rd month: +1 extra Energy (-2 ENERGY CAP, ENERGY CAP is now 1)
4th month: 0 extra Energy (-3 ENERGY CAP, ENERGY CAP is now 0)
Last updated